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Information Please: Culture and Politics in the Age of Digital Machines

Information Please: Culture and Politics in the Age of Digital Machines


Information Please advances the ongoing critical project of the media scholar Mark Poster: theorizing the social and cultural effects of electronically mediated information. In this book Poster conceptualizes a new relation of humans to information machines, a relation that avoids privileging either the human or the machine but instead focuses on the structures of their interactions. Synthesizing a broad range of critical theory, he explores how texts, images, and sounds are made different when they are mediated by information machines, how this difference affects individuals as well as social and political formations, and how it creates opportunities for progressive change.Poster’s critique develops through a series of lively studies. Analyzing the appearance of Sesame Street’s Bert next to Osama Bin Laden in a New York Times news photo, he examines the political repercussions of this Internet “hoax” as well as the unlimited opportunities that Internet technology presents for the appropriation and alteration of information. He considers the implications of open-source licensing agreements, online personas, the sudden rise of and interest in identity theft, peer-to-peer file sharing, and more. Focusing explicitly on theory, he reflects on the limitations of critical concepts developed before the emergence of new media, particularly globally networked digital communications, and he argues that, contrary to the assertions of Michael Hardt and Antonio Negri, new media do not necessarily reproduce neoimperialisms. Urging a rethinking of assumptions ingrained during the dominance of broadcast media, Poster charts new directions for work on politics and digital culture.
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Digital Apollo: Human And Machine In Spaceflight

Digital Apollo: Human And Machine In Spaceflight


Winner, 2008 Eugene M. Emme Astronautical Literature Award, given by the American Astronautical Society.As Apollo 11's Lunar Module descended toward the moon under automatic control, a program alarm in the guidance computer’s software nearly caused a mission abort. Neil Armstrong responded by switching off the automatic mode and taking direct control. He stopped monitoring the computer and began flying the spacecraft, relying on skill to land it and earning praise for a triumph of human over machine.In Digital Apollo, engineer-historian David Mindell takes this famous moment as a starting point for an exploration of the relationship between humans and computers in the Apollo program. In each of the six Apollo landings, the astronaut in command seized control from the computer and landed with his hand on the stick. Mindell recounts the story of astronauts' desire to control their spacecraft in parallel with the history of the Apollo Guidance Computer. From the early
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The Host in the Machine: Examining the Digital in the Social (Chandos Internet Series)

The Host in the Machine: Examining the Digital in the Social (Chandos Internet Series)


Social networks often blur the boundary between offline and online relationships. These popular systems work to bring people together in an online environment, but participation in them can dislocate users from other relationships. Online behavior can create offline issues. As Jeffrey Rosen documented in his cover story for the July 25, 2010, edition of The New York Times Magazine, erasing one's posted past is almost impossible. The Host in the Machine: Examining the Digital in the Social tackles the timely subject of online social networks by navigating these systems from the birth to the death of the 'digital self' and by discussing the impact and implications of creating an identity on the Internet. Angela Thomas-Jones begins by examining the creation of a virtual identity in online networks such as Facebook and Myspace. She subsequently considers how the social self is intrinsic to how social, cultural, and professional relationships are discovered, created, and maintained online. Thomas-Jones then explores the popular criticisms of social networking, such as employee time-wasting, bullying, stalking, the alleged links between social networks and suicide, and the decline of a user's public image. She contextualizes the dissonance between the virtual and non-virtual selves, and the offline problems that can arise when the online identity encroaches on the 'real' identity. She concludes by addressing the process of becoming 'web dead,' exploring how users may remove their identity, with finality, from social networks and the entire web.
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Hot Tub Time Machine Unrated; Includes Digital Copy Blu-ray Disc

Hot Tub Time Machine Unrated; Includes Digital Copy Blu-ray Disc


Disappointed at the way their lives have turned out four longtime friends reunite at the ski resort where they used to party and find themselves transported back to the year 1986 by a magical jacuzzi. Adam John Cusack Lou Rob Corddry Nick Craig Robinson and Jacob Clark Duke have all seen better days; Adam's and Nick's love lives are in the dumps Lou is clinging to his hard-partying past and video-game addict Jacob can't even muster the courage to walk outside. A fun stay at the ski resort where the gang made some of their best memories seems like just the thing to cheer everyone up but after a night of heavy drinking in the hot tub the four friends wake up to find they're about to live through the '80s a second time. Determined not to make the same mistakes twice Adam Lou Nick and Jacob decide to take full advantage of the unique opportunity presented to them and create the lives they've always wanted. Chevy Chase Crispin Glover and Lizzy Caplan co-star.
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Digital Apollo: Human and Machine in Spaceflight

Digital Apollo: Human and Machine in Spaceflight


As Apollo 11's Lunar Module descended toward the moon under automatic control, a program alarm in the guidance computer's software nearly caused a mission abort. Neil Armstrong responded by switching off the automatic mode and taking direct control. He stopped monitoring the computer and began flying the spacecraft, relying on skill to land it and earning praise for a triumph of human over machine. In Digital Apollo, engineer-historian David Mindell takes this famous moment as a starting point for an exploration of the relationship between humans and computers in the Apollo program. In each of the six Apollo landings, the astronaut in command seized control from the computer and landed with his hand on the stick. Mindell recounts the story of astronauts' desire to control their spacecraft in parallel with the history of the Apollo Guidance Computer. From the early days of aviation through the birth of spaceflight, test pilots and astronauts sought to be more than "spam in a can" despite the automatic controls, digital computers, and software developed by engineers. Digital Apollo examines the design and execution of each of the six Apollo moon landings, drawing on transcripts and data telemetry from the flights, astronaut interviews, and NASA's extensive archives. Mindell's exploration of how human pilots and automated systems worked together to achieve the ultimate in flight--a lunar landing--traces and reframes the debate over the future of humans and automation in space. The results have implications for any venture in which human roles seem threatened by automated systems, whether it is the work at our desktops or the future of exploration.David A. Mindell is Dibner Professor of the History of Engineering and Manufacturing, Professor of Engineering Systems, and Director of the Program in Science, Technology, and Society at MIT. He is the author of Between Human and Machine: Feedback, Control, and Computing before Cybernetics and War, Technology, and Experience aboard the USS Monitor.
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Digital Apollo: Human and Machine in Spaceflight

Digital Apollo: Human and Machine in Spaceflight


As Apollo 11's Lunar Module descended toward the moon under automatic control, a program alarm in the guidance computer's software nearly caused a mission abort. Neil Armstrong responded by switching off the automatic mode and taking direct control. He stopped monitoring the computer and began flying the spacecraft, relying on skill to land it and earning praise for a triumph of human over machine. In Digital Apollo, engineer-historian David Mindell takes this famous moment as a starting point for an exploration of the relationship between humans and computers in the Apollo program. In each of the six Apollo landings, the astronaut in command seized control from the computer and landed with his hand on the stick. Mindell recounts the story of astronauts' desire to control their spacecraft in parallel with the history of the Apollo Guidance Computer. From the early days of aviation through the birth of spaceflight, test pilots and astronauts sought to be more than "spam in a can" despite the automatic controls, digital computers, and software developed by engineers. Digital Apollo examines the design and execution of each of the six Apollo moon landings, drawing on transcripts and data telemetry from the flights, astronaut interviews, and NASA's extensive archives. Mindell's exploration of how human pilots and automated systems worked together to achieve the ultimate in flight--a lunar landing--traces and reframes the debate over the future of humans and automation in space. The results have implications for any venture in which human roles seem threatened by automated systems, whether it is the work at our desktops or the future of exploration.David A. Mindell is Dibner Professor of the History of Engineering and Manufacturing, Professor of Engineering Systems, and Director of the Program in Science, Technology, and Society at MIT. He is the author of Between Human and Machine: Feedback, Control, and Computing before Cybernetics and War, Technology, and Experience aboard the USS Monitor.
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Digital Soul: Intelligent Machines and Human Values

Digital Soul: Intelligent Machines and Human Values


Should the day come when intelligent machines not only make computations but also think and experience emotions as humans do, how will we distinguish the “human” from the “machine”? This introduction to artificial intelligence – and to its potentially profound social, moral, and ethical implications – is designed for readers with little or no technical background. In accessible, focused, engaging discussions, physicist and award-winning science writer Thomas Georges explores the fundamental issues: What is consciousness? Can computers be conscious? If machines could think and even feel, would they then be entitled to “human” rights? Will machines and people merge into a biomechanical race? Should we worry that super-intelligent machines might take over the world? Even now we continue to put increasingly sophisticated machines in control of critical aspects of our lives in ways that may hold unforeseen consequences for the human race. Digital Soul challenges all of us, before it’s too late, to think carefully and rationally about the kind of world we will want to live in – with intelligent machines ever closer by our sides.
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Digital Design: From Gates to Intelligent Machines (Electrical and Computer Engineering Series)

Digital Design: From Gates to Intelligent Machines (Electrical and Computer Engineering Series)


This book is a comprehensive introduction to the science and art of designing digital circuits. It begins by describing two foundational topics, numbers systems and boolean algebra. These topics then form the basis for the introduction of simple combinational circuits, or circuits without a memory. Complex circuits of this form are then described. It is shown, for example, how to construct a carry-look-ahead adder from elementary logic gates. Sequential digital circuits, or circuits with memories, are then treated, with the emphasis on sequential design. These topics then allow the introduction of a simple but operational digital computer that includes an arithmetic logic unit (ALU). The book concludes by showing that many of the principles developed in earlier chapters can be applied to the construction of intelligent machines.
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Digital Soul: Intelligent Machines and Human Values

Digital Soul: Intelligent Machines and Human Values


Should the day come when intelligent machines not only make computations but also think and experience emotions as humans do, how will we distinguish the “human” from the “machine”? This introduction to artificial intelligence – and to its potentially profound social, moral, and ethical implications – is designed for readers with little or no technical background. In accessible, focused, engaging discussions, physicist and award-winning science writer Thomas Georges explores the fundamental issues: What is consciousness? Can computers be conscious? If machines could think and even feel, would they then be entitled to “human” rights? Will machines and people merge into a biomechanical race? Should we worry that super-intelligent machines might take over the world? Even now we continue to put increasingly sophisticated machines in control of critical aspects of our lives in ways that may hold unforeseen consequences for the human race. Digital Soul challenges all of us, before it’s too late, to think carefully and rationally about the kind of world we will want to live in – with intelligent machines ever closer by our sides.
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Digital Retro: The Evolution and Design of the Personal Computer

Digital Retro: The Evolution and Design of the Personal Computer


The late Seventies to the early Nineties was a completely unique period in the history of computing. Long before Microsoft and Intel ruled the PC world, a disparate variety of home computers, from an unlikely array of suppliers, were engaging in a battle that would shape the industry for years to come.Products from established electronics giants clashed with machines which often appeared to have been (or actually were) assembled in a backyard shed by an eccentric inventor. University professors were competing head to head with students in their parents' garages.Compatibility? Forget it! Each of these computers was its own machine and had no intention of talking to anything else. The same could be said of their owners, in fact, who passionately defended their machines with a belief that verged on the religious.This book tells the story behind 40 classic home computers of an infamous decade, from the dreams and inspiration, through passionate inventors and corporate power struggles, to their final inevitable demise. It takes a detailed look at every important computer from the start of the home computer revolution with the MITS Altair, to the NeXT cube, pehaps the last serious challenger in the personal computer marketplace. In the thirteen years between the launch of those systems, there has never been a more frenetic period of technical advance, refinement, and marketing, and this book covers all the important steps made on both sides of the Atlantic. Whether it's the miniaturization of the Sinclair machines, the gaming prowess of the Amiga, or the fermenting war between Apple Computer, "Big Blue," and "the cloners," we've got it covered. Digital Retro is an essential read for anyone who owned a home computer in the Eighties.
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Digital Copyright: Law and Practice (Third Edition)

Digital Copyright: Law and Practice (Third Edition)


The first edition of this book was the first UK text to examine digital copyright together with related areas, such as performers' rights, moral rights, database rights, and competition law, as a subject in its own right. The second edition dealt with the UK's implementation of the 2001 Copyright Directive. Now in its third edition, Digital Copyright has been updated to address developments in copyright law, database law, and moral rights. The book has also been expanded to cover copyright law and user-generated content, the development of Web 2.0, and beyond. Important recent US, UK, and EU cases are discussed. As the UK government and the European Commission explore possible changes to copyright law, and as both the public and private sectors rely more and more on digital content and services, copyright law continues to be a hotly debated topic. This book helps to put the ongoing copyright debate into perspective and provides practical guidance for those creating or exploiting digital content or technology, whether in academia, the creative industries, or other areas of the economy. The focus is on the specifics of the law in this area together with the practical aspects, including precedents and precedent checklists dealing with common digital copyright transactions. Both academics and practitioners will find the book an invaluable guide to this rapidly developing field of law.
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Hot Tub Time Machine (Blu-ray + DVD + Digital Copy Combo Pack) [Blu-ray]

Hot Tub Time Machine (Blu-ray + DVD + Digital Copy Combo Pack) [Blu-ray]


3-disc set contains the theatrical and unrated versions of Hot Tub Time Machine in high definition along with special features on Blu-ray, a DVD containing both the theatrical and unrated versions of the film in standard definition, and Digital Copy of the unrated version of the film. Get ready to kick some serious past with the wildly inappropriate Unrated version of Hot Tub Time Machine. The outrageous laughs bubble up when four friends share a crazy night of drinking in a ski resort hot tub, only to wake up with serious hangovers in 1986 - back when girls wore leg warmers, guys watched "Red Dawn" and Michael Jackson was black! Now, nice-guy Adam (John Cusack), party animal Lou (Rob Corddry), married man Nick (Craig Robinson) and mega-nerd Jacob (Clark Duke) must relive a wild night of sex, drugs and rock 'n' roll!
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Advances in Digital Speech Transmission

Advances in Digital Speech Transmission


Speech processing and speech transmission technology are expanding fields of active research. New challenges arise from the 'anywhere, anytime' paradigm of mobile communications, the ubiquitous use of voice communication systems in noisy environments and the convergence of communication networks toward Internet based transmission protocols, such as Voice over IP. As a consequence, new speech coding, new enhancement and error concealment, and new quality assessment methods are emerging.Advances in Digital Speech Transmission provides an up-to-date overview of the field, including topics such as speech coding in heterogeneous communication networks, wideband coding, and the quality assessment of wideband speech.Provides an insight into the latest developments in speech processing and speech transmission, making it an essential reference to those working in these fieldsOffers a balanced overview of technology and applicationsDiscusses topics such as speech coding in heterogeneous communications networks, wideband coding, and the quality assessment of the wideband speechExplains speech signal processing in hearing instruments and man-machine interfaces from applications point of viewCovers speech coding for Voice over IP, blind source separation, digital hearing aids and speech processing for automatic speech recognitionAdvances in Digital Speech Transmission serves as an essential link between the basics and the type of technology and applications (prospective) engineers work on in industry labs and academia. The book will also be of interest to advanced students, researchers, and other professionals who need to brush up their knowledge in this field.
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Digital Design: From Gates to Intelligent Machines (Electrical and Computer Engineering Series)

Digital Design: From Gates to Intelligent Machines (Electrical and Computer Engineering Series)


This book is a comprehensive introduction to the science and art of designing digital circuits. It begins by describing two foundational topics, numbers systems and boolean algebra. These topics then form the basis for the introduction of simple combinational circuits, or circuits without a memory. Complex circuits of this form are then described. It is shown, for example, how to construct a carry-look-ahead adder from elementary logic gates. Sequential digital circuits, or circuits with memories, are then treated, with the emphasis on sequential design. These topics then allow the introduction of a simple but operational digital computer that includes an arithmetic logic unit (ALU). The book concludes by showing that many of the principles developed in earlier chapters can be applied to the construction of intelligent machines.
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Race Against the Machine: How the Digital Revolution is Accelerating Innovation, Driving Productivity, and Irreversibly Transforming Employment and the Economy

Race Against the Machine: How the Digital Revolution is Accelerating Innovation, Driving Productivity, and Irreversibly Transforming Employment and the Economy


Why has median income stopped rising in the US? Why is the share of population that is working falling so rapidly? Why are our economy and society are becoming more unequal? A popular explanation right now is that the root cause underlying these symptoms is technological stagnation-- a slowdown in the kinds of ideas and inventions that bring progress and prosperity. In Race Against the Machine, MIT's Erik Brynjolfsson and Andrew McAfee present a very different explanation. Drawing on research by their team at the Center for Digital Business, they show that there's been no stagnation in technology -- in fact, the digital revolution is accelerating. Recent advances are the stuff of science fiction: computers now drive cars in traffic, translate between human languages effectively, and beat the best human Jeopardy! players. As these examples show, digital technologies are rapidly encroaching on skills that used to belong to humans alone. This phenomenon is both broad and deep, and has profound economic implications. Many of these implications are positive; digital innovation increases productivity, reduces prices (sometimes to zero), and grows the overall economic pie. But digital innovation has also changed how the economic pie is distributed, and here the news is not good for the median worker. As technology races ahead, it can leave many people behind. Workers whose skills have been mastered by computers have less to offer the job market, and see their wages and prospects shrink. Entrepreneurial business models, new organizational structures and different institutions are needed to ensure that the average worker is not left behind by cutting-edge machines. In Race Against the Machine Brynjolfsson and McAfee bring together a range of statistics, examples, and arguments to show that technological progress is accelerating, and that this trend has deep consequences for skills, wages, and jobs. The book makes the case that employment prospects are grim for many today not because there's been technology has stagnated, but instead because we humans and our organizations aren't keeping up.
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New Directions in Digital Poetry (International Texts in Critical Media Aesthetics)

New Directions in Digital Poetry (International Texts in Critical Media Aesthetics)


As poets continue to use digital media technology, functionalities of computing extend aesthetic possibilities in documents focusing attention on crafting verbal content. Utility of these machines and tools enables multiple types of compounded articulation (combinations of verbal, visual, animated, and interactive elements). Building larger public awareness of the mechanics of digital poetry, New Directions in Digital Poetry aspires to influence the formation of writing with media in literary society of the future, specifically as a record of a particular technological era. Emerging from these studies is that digital poetry as a WWW-based, networked form happens 'in stages', 'on stages'. Few works require singular responses from viewers — both composition of works and viewing them are processes involving multiple steps and visual scenarios. For anyone interested in the interplay of poetry and technology, this book provides an informed look at digital poetry in its contemporary state. In the process of performing "close readings," Funkhouser makes suggestions and provides methods for viewing works, for audiences perhaps unfamiliar with mechanical and semiotic conventions being used.
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Documentary in the Digital Age

Documentary in the Digital Age


If you want to learn from the leading lights of today's revolution in documentary filmmaking Maxine Baker has written the guide you need to own. You'll discover the many different and innovative approaches to documentary form and style arising from the use of innovative new technology. A tribute to the mavericks of creativity, inside you will find interviews and advice from groundbreaking documentary makers from the UK, USA and Europe as well as extensive listings of useful worldwide contacts and organisations. Any and every fan of the documentary will experience anew the passion and wonder of the Factual Film.Published review:"This is a must-have insight into modern documentary; the principles that govern it and the conventions it often breaks. It deserves a place on the shelves of film commissioners, film students and documentary consumers as prominent as the place these documentary filmmakers have carved for themselves on our screens." - www.shootingpeople.org * Learn from in-depth interviews with some of today's most respected and influential documentary filmmakers * Benefit from practical, professional advice and get the most from the most exciting new technologies* All you need to know to get started with quick-reference listings of funding organizations and festivals
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Digital Design and Manufacturing: CAD/CAM Applications in Architecture and Design

Digital Design and Manufacturing: CAD/CAM Applications in Architecture and Design


A reliable, concise guide to computer-aided design and manufacturingPositioned to be the leading book of its kind in the field, Digital Design and Manufacturing explains the ins and outs of CAD/CAM technologies and how these tools can be used to model and manufacture building components and industrial design products. It offers a comprehensive overview of the field and expertly addresses a broad range of recent initiatives and other issues related to the design of parts and assemblies for automated manufacturing and assembly.Digital Design and Manufacturing presents the latest technical coverage of how to implement CAD/CAM technologies into the design process, including the broad range of software, computer numerical control (CNC) machines, manufacturing processes, and prototyping necessary. Insightful case studies are integrated throughout from the works of Frank Gehry, Bernard Franken, Raphael Vinoly, and many other leading architects. Product design case studies are also presented.Students and professional architects will find techniques for going from representation to production, while avoiding the pitfalls of traditional manufacturing and allowing for the design and production of complex, free-form components that have been too expensive to use practically-until now.Companion Web site: www.wiley.com/go/schodek
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Digital Design and Manufacturing: CAD/CAM Applications in Architecture and Design

Digital Design and Manufacturing: CAD/CAM Applications in Architecture and Design


A reliable, concise guide to computer-aided design and manufacturingPositioned to be the leading book of its kind in the field, Digital Design and Manufacturing explains the ins and outs of CAD/CAM technologies and how these tools can be used to model and manufacture building components and industrial design products. It offers a comprehensive overview of the field and expertly addresses a broad range of recent initiatives and other issues related to the design of parts and assemblies for automated manufacturing and assembly.Digital Design and Manufacturing presents the latest technical coverage of how to implement CAD/CAM technologies into the design process, including the broad range of software, computer numerical control (CNC) machines, manufacturing processes, and prototyping necessary. Insightful case studies are integrated throughout from the works of Frank Gehry, Bernard Franken, Raphael Vinoly, and many other leading architects. Product design case studies are also presented.Students and professional architects will find techniques for going from representation to production, while avoiding the pitfalls of traditional manufacturing and allowing for the design and production of complex, free-form components that have been too expensive to use practically-until now.Companion Web site: www.wiley.com/go/schodek
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Net Profit: How to Succeed in Digital Business

Net Profit: How to Succeed in Digital Business


"This book has been written by an experienced entrepreneur who has built a highly successful online business. He understands the challenges first hand, and gives readers invaluable advice about the how they too can make it big in the digital world."—Luke Johnson, Chairman Risk Capital partners and Financial Times columnistOnline business can be a goldmine – or a minefield. David Soskin, former CEO of Cheapflights and Chairman of mySupermarket.co.uk, has faced all the problems thrown up by building a business on the Internet, and solved them. Here, he shows you how to:Convert a brilliant idea into something that actually paysGet the funding you need to expandBuild a great team of staff and advisersKeep the cash flowingGo global! Net Profit provides much needed inspiration and reassurance for would-be start ups and established businesses who want to do more online."I wish this book had been written ten years ago when I first entered the e-commerce industry."—Glenn Fogel, EVP - Corporate Development and International, Priceline.com"David Soskin combines the insightful mind of a top consultant, the hardened vision of a serial entrepreneur, and the practicality of a successful businessman. Read this book!"  - Robin Buchanan, Adviser/Board member of multiple companies, previously the Dean and President of London Business School and also the UK Senior Partner of Bain & Company, the leading global consulting firm. 
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